In 2003, Fossil released the Wrist PDA, a watch which ran the Palm OS and contained 8 MB of RAM and 4 MB of flash memory. It contained a built in stylus to help use the tiny monochrome display, which had a resolution of 160×160 pixels. Although many reviewers declared the watch revolutionary, it was criticized for its weight (108 grams) and was ultimately discontinued in 2005.
In 1998, Steve Mann invented, designed, and built the world's first Linux wristwatch, which he presented at IEEE ISSCC2000 on 7 February 2000, where he was named "the father of wearable computing". See also Linux Journal, where Mann's Linux wristwatch appeared on the cover and was the feature article of LJ Issue 75. Seiko launched the Ruputer in Japan - a wristwatch computer with a 3.6 MHz processor. It was not very successful, since instead of a touchscreen it used a joystick-like device to input characters (much like high scores in arcade games), and the small screen with a resolution at 102x64 in 4 greyscales made it hard to read large amounts of text. Outside of Japan, this watch was distributed as the Matsucom onHand PC. Despite the rather low demand, the Matsucom onHand PC was distributed until 2006, making it a smartwatch with a rather long life cycle. Ruputer and onHand PC applications are 100% compatible. This watch is sometimes considered the first smartwatch since it was the first watch to offer graphics display (albeit monochrome) and many 3rd party applications (mostly homebrew).
If you like traditional analog watches and want just a few smart features, the Cookoo 2 might be more appealing than its more full-featured rectangular competitors. Behind its hands is a monochrome display that delivers basic notifications: incoming calls (with Caller ID), missed calls, texts, e-mail, social media alerts (for WhatsApp, Line, QQ, WeChat, Skype, Facebook, Twitter), and calendar alerts. Just bear in mind that it's a very basic smartwatch, with little configurability.
The Huawei Watch 2 comes into its own if you’re looking for a smartwatch that can double as a sports watch, thanks to built-in GPS and a heart rate monitor on its rear. Use the 4GB of built-in storage to save your Google Play Music playlists offline and you can pair Bluetooth headphones for a phone-free experience. The Huawei Watch 2 will work with Huawei’s own suite of fitness apps, Google Fit, or other third-party apps such as Strava, offering excellent choice.
Of the three second-generation Samsung smartwatches, the Gear Fit is the most creative and stylish departure from the original Samsung Galaxy Gear. It's just as much an activity monitor as it is a smartwatch, and it has a markedly new look—slim, sleek, and light. It also has an unconventional sideways display that’s unlike any of the other tested watches; it takes a bit of wrist-twisting to view it. (You can opt to view your display vertically, but you'll be reading a lot of truncated words that way.)
Samsung treads between smartwatch and fitness tracker, also packing in a heart rate sensor along with that GPS and its much-improved Samsung Health software. There's also the option of LTE (coming soon), if you wish for an untethered connection, with a standalone speaker for taking calls on the watch. It's now waterproof, too, adding swim tracking skills that are on par with the Watch Series 4.
Why we like it: Compared with a smartwatch or fitness tracker, a dedicated GPS running watch is focused on one category of exercise: outdoor movement. GPS watches offer the fastest GPS signal lock-on and more-precise maps, while also showing up to the second details on your pace, heart rate, mile split times, and a host of other stats on an always-on display. The physical buttons on a GPS watch are easier to use while moving (and without looking), rather than having to swipe or tap on a tiny glass screen. A GPS watch’s longer battery life can better handle endurance events than a smartwatch. And the software and apps behind a good GPS watch provide more statistics and training programs to improve your efficiency. While GPS watches can show notifications, the weather, and a few other smartwatch-like conveniences, they’re much more limited in what can be done from a wrist than a smartwatch—or even a fitness tracker like the Vívosmart.
The Samsung Gear S3 was our prior pick for Samsung phone owners because of its smooth dial rotation and interface. But it was notably large, with a 46 mm face, and the Frontier model was half an inch thick, notably bulky even for a smartwatch. The Gear Sport, our runner-up pick, is less bulky, less expensive, less overtly masculine-styled, and provides most of the same features, minus the LTE option.
The RC-1000 Wrist Terminal was the first Seiko model to interface with a computer, and was released in 1984. It was developed by Seiko Epson and was powered by a computer on a chip. It was compatible with most of the popular PCs of that time, including Apple II, II+ and IIe, the Commodore 64, IBM PC, NEC 8201, Tandy Color Computer, Model 1000, 1200, 2000 and TRS-80 Model I, III, 4 and 4p. The RC-20 Wrist Computer was released in 1985, under the joint brand name "Seiko Epson". It had a SMC84C00 8-bit Z-80 microprocessor; 8 KB of ROM and 2 KB of RAM. It had applications for scheduling, memos, and world time and a four-function calculator app. The dot-matrix LCD displayed 42×32 pixels, and more importantly, was touch-sensitive. Like the RC-1000, it could be connected to a personal computer, in this case through a proprietary cable. It was also notable in that it could be programmed, although its small display and limited storage severely limited application development. The RC-4000 PC Data graph also released in 1985, was dubbed the "world's smallest computer terminal". It had 2 KB of storage. The RC-4500 (1985), also known as the Wrist Mac, had the same features as the RC-4000, but came in a variety of bright, flashy colors.
You’d be amazed how hard it is to text something as simple as “hi” on many smart watch interfaces. Still, most designs take this into consideration. We tested all kinds of watches from auto-scrolling screens where you drew the letters with your finger to pre-smartphone layouts more akin to the alphanumeric layout of a payphone keypad. While the drawing features were nice, we felt that the texting was a little more manageable on keyboards.